DeathtouchExploit (When this creature enters, you may sacrifice a creature.)When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhenever enchanted creature deals damage to an opponent, you may draw a card.
Other Dwarves you control get +1/+0.Whenever a Dwarf you control becomes tapped, create a Treasure token.Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
TrampleIf damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
+1: Draw a card. At the beginning of the next end step, untap up to two lands.−3: Put target nonland permanent into its owner's library third from the top.−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
FlashThis spell costs less to cast for each attacking creature you control.When Embercleave enters, attach it to target creature you control.Equipped creature gets +1/+1 and has double strike and trample.Equip
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.Remove a charge counter from Umezawa's Jitte: Choose one —• Equipped creature gets +2/+2 until end of turn.• Target creature gets -1/-1 until end of turn.• You gain 2 life.Equip
Play with the top card of your library revealed.As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
If one or more tokens would be created, twice that many of those tokens are created instead.If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)