When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Target player discards three cards.Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Climb Over — : Target Wall can't block this turn.Tie Up — , : Target creature doesn't untap during its controller's next untap step.Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
HasteMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
FlyingCouncil's dilemma — When Messenger Jays enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Devoid (This card has no color.)FlyingWhen Eldrazi Skyspawner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
Multikicker (You may pay an additional any number of times as you cast this spell.)Gnarlid Pack enters with a +1/+1 counter on it for each time it was kicked.
Enchant creature you controlWhen Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance.Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)