All creatures get -1/-1 until end of turn.Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Wojek Bodyguard can't attack or block alone.
Cycling (, Discard this card: Draw a card.)When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Target creature gets +2/+2 until end of turn.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Level up (: Put a level counter on this. Level up only as a sorcery.)LEVEL 1-40/6LEVEL 5+6/6Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Vigilance (Attacking doesn't cause this creature to tap.)Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Skewer the Critics deals 3 damage to any target.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)Menace (This creature can't be blocked except by two or more creatures.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Hanweir Lancer is paired with another creature, both creatures have first strike.