Shoreline Looter can't be blocked.Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand.
(Gain the next level as a sorcery to add its ability.)When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.: Level 2Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.: Level 3At the beginning of your end step, if you control a creature with...
FlyingWhenever one or more Birds you control deal combat damage to a player, choose one —• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.• Put a +1/+1 counter on each Bird you control.• Draw a card.
FlyingWhenever one or more Birds you control deal combat damage to a player, choose one —• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.• Put a +1/+1 counter on each Bird you control.• Draw a card.
: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Shoreline Looter can't be blocked.Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)Enchant creatureWhen Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.You control enchanted creature.
Vigilance, reachWhenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
FlyingWhenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Counter target creature spell. If the gift was promised, instead counter target spell.
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control., Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
Menace (This creature can't be blocked except by two or more creatures.)When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.If a card or token would be put into your graveyard from anywhere, exile it instead.: Sacrifice Festival of Embers.
(Gain the next level as a sorcery to add its ability.)When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.: Level 2At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.: Level 3At the beginning of your draw step, draw an additional card for each opponent...
: Add .: Add . Spend this mana only to cast a creature spell., , Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Flying, deathtouchWhenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
When Wick's Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
: Add .: Add . Spend this mana only to cast a creature spell., : Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.