Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)ReachWhen Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
(Gain the next level as a sorcery to add its ability.)When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.: Level 2Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.: Level 3At the beginning of your end step, if you control a creature with...
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control., Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
Vigilance, reachWhenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)Enchant creatureWhen Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.You control enchanted creature.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Counter target creature spell. If the gift was promised, instead counter target spell.
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control., Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
MenaceWhenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
(Gain the next level as a sorcery to add its ability.)When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .: Level 2At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.: Level 3During your turn, equipped...
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
This spell costs less to cast for each Frog you control.Target creature you control deals damage equal to twice its power to target creature you don't control.
As an additional cost to cast this spell, forage or pay . (To forage, exile three cards from your graveyard or sacrifice a Food.)Destroy target creature or planeswalker.
Persistent Marshstalker gets +1/+0 for each other Rat you control.Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay . If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.