(Gain the next level as a sorcery to add its ability.)When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.: Level 2Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.: Level 3At the beginning of your end step, if you control a creature with...
(Gain the next level as a sorcery to add its ability.)When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.: Level 2Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.: Level 3At the beginning of your end step, if you control a creature with...
FlyingWhenever one or more Birds you control deal combat damage to a player, choose one —• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.• Put a +1/+1 counter on each Bird you control.• Draw a card.
Vigilance, reachWhenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Counter target creature spell. If the gift was promised, instead counter target spell.
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control., Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
MenaceWhenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle., , Sacrifice Heaped Harvest: You gain 3 life.
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry., Remove a supply counter from Stocking the Pantry: Draw a card.
: Add .: Add . Spend this mana only to cast a creature spell., , Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Reach: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
ReachWhen Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
This spell costs less to cast for each Frog you control.Target creature you control deals damage equal to twice its power to target creature you don't control.
Ward Other Frogs you control have ward .When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
As an additional cost to cast this spell, forage or pay . (To forage, exile three cards from your graveyard or sacrifice a Food.)Destroy target creature or planeswalker.
: Add .: Add . Spend this mana only to cast a creature spell., : Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Persistent Marshstalker gets +1/+0 for each other Rat you control.Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay . If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.