TrampleWhen Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.You may play an additional land on each of your turns.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
As long as you've lost life this turn, Essence Channeler has flying and vigilance.Whenever you gain life, put a +1/+1 counter on Essence Channeler.When Essence Channeler dies, put its counters on target creature you control.
Choose up to five worth of modes. You may choose the same mode more than once. — Each player sacrifices a creature of their choice. — Draw a card for each creature that died under your control this turn. — Each opponent loses X life, where X is the number of creature cards in your graveyard.
MenaceWhenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
MenaceWhenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
VigilanceAzure Beastbinder can't be blocked by creatures with power 2 or greater.Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.: Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.