Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
As long as you've lost life this turn, Essence Channeler has flying and vigilance.Whenever you gain life, put a +1/+1 counter on Essence Channeler.When Essence Channeler dies, put its counters on target creature you control.
Choose up to five worth of modes. You may choose the same mode more than once. — Each player sacrifices a creature of their choice. — Draw a card for each creature that died under your control this turn. — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.: Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.: Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
MenaceWhenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
MenaceOther Squirrels you control have menace.Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token., Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
MenaceWhenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.