FlyingAt the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
When Daring Waverider enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
When Daring Waverider enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)FlyingWhen this creature enters, target creature you control gains flying until end of turn.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)FlyingWhen this creature enters, target creature you control gains flying until end of turn.
Vigilance, : Put a +1/+1 counter on target creature.Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn.
Vigilance, : Put a +1/+1 counter on target creature.Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn.
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control., Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life., Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life., Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)