MenaceWhenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control., Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)Enchant creatureWhen Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.You control enchanted creature.
(Gain the next level as a sorcery to add its ability.)When Builder's Talent enters, create a 0/4 white Wall creature token with defender.: Level 2Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.: Level 3When this Class becomes level 3, return target noncreature, nonland permanent...
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Counter target creature spell. If the gift was promised, instead counter target spell.