Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Counter target creature spell. If the gift was promised, instead counter target spell.
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control., Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
Menace (This creature can't be blocked except by two or more creatures.)When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.If a card or token would be put into your graveyard from anywhere, exile it instead.: Sacrifice Festival of Embers.
(Gain the next level as a sorcery to add its ability.)When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.: Level 2At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.: Level 3At the beginning of your draw step, draw an additional card for each opponent...
: Add .: Add . Spend this mana only to cast a creature spell., , Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Flying, deathtouchWhenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
When Wick's Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
: Add .: Add . Spend this mana only to cast a creature spell., : Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.