Flying, deathtouchWhenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
When Bumbleflower's Sharepot enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life."), , Sacrifice Bumbleflower's Sharepot: Destroy target nonland permanent. Activate only as a sorcery.
When Bumbleflower's Sharepot enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life."), , Sacrifice Bumbleflower's Sharepot: Destroy target nonland permanent. Activate only as a sorcery.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
When Wick's Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
When Wick's Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your...
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your...