(Gain the next level as a sorcery to add its ability.)Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.: Level 2When this Class becomes level 2, create a token that's a copy of target token you control.: Level 3Creature tokens you control get +2/+2.
Choose up to five worth of modes. You may choose the same mode more than once. — Draw a card. — Choose an artifact or creature you control. Create a token that's a copy of it. — Return each nonland, nontoken permanent to its owner's hand.
FlyingWhenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
(Gain the next level as a sorcery to add its ability.)When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.: Level 2When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.: Level 3Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature...
DeathtouchYou may look at the top card of your library any time.You may play lands and cast spells with mana value 4 or greater from the top of your library.: Surveil 2.
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Choose up to five worth of modes. You may choose the same mode more than once. — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. — Choose artifact or enchantment. Destroy all permanents of the chosen type. — Draw cards equal to the greatest power among creatures you control.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
(Gain the next level as a sorcery to add its ability.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.: Level 2Permanents you control with counters on them have ward .: Level 3If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent...
(Gain the next level as a sorcery to add its ability.)Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.: Level 2When this Class becomes level 2, create a token that's a copy of target token you control.: Level 3Creature tokens you control get +2/+2.
Ward—Sacrifice a Food.Other creatures are Food artifacts in addition to their other types and have ", , Sacrifice this permanent: You gain 3 life."Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All.
Eluge's power and toughness are each equal to the number of Islands you control.Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a...