Vigilance, reachLumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Tap two untapped tokens you control: Add one mana of any color.Tap three untapped tokens you control: Draw a card.Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.+1: Create a 1/1 blue and red Otter creature token with prowess.−3: Draw three cards, then discard two cards.−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each...
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
MenaceOther Squirrels you control have menace.Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token., Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Ward If a creature an opponent controls would die, exile it instead.At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Vigilance, reachLumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Flying, vigilanceWhenever a Bat you control attacks, you gain 1 life.Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Ward—Pay 2 life.Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
FlyingWhenever one or more Birds you control deal combat damage to a player, choose one —• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.• Put a +1/+1 counter on each Bird you control.• Draw a card.
Vigilance, reachWhenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
At the beginning of your first main phase, add or for each Raccoon you control.Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Other Mice you control get +1/+1.When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip .
Vigilance, reachLumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
VigilanceWhenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
As Three Tree City enters, choose a creature type.: Add ., : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
As Three Tree City enters, choose a creature type.: Add ., : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Vigilance, reachLumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
As Three Tree City enters, choose a creature type.: Add ., : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
As Three Tree City enters, choose a creature type.: Add ., : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Vigilance, reachLumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
As Three Tree City enters, choose a creature type.: Add ., : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
As Three Tree City enters, choose a creature type.: Add ., : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.