Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Put target artifact, creature, or enchantment on the bottom of its owner's library.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Return all nonland permanents to their owners' hands.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Lightning Mauler is paired with another creature, both creatures have haste.
Enchant creatureWhen Infinite Reflection enters attached to a creature, each other nontoken creature you control becomes a copy of that creature.Nontoken creatures you control enter as a copy of enchanted creature.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of their choice of the first type, sacrifices two of their choice of the second type, then sacrifices three of their choice of the third type.
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.
: Evernight Shade gets +1/+1 until end of turn.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.