Put all creatures on the bottom of their owners' libraries.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Put target artifact, creature, or enchantment on the bottom of its owner's library.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Enchant creatureWhen Infinite Reflection enters attached to a creature, each other nontoken creature you control becomes a copy of that creature.Nontoken creatures you control enter as a copy of enchanted creature.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
+1: Draw a card, then discard a card at random.−4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
FlyingWhen Demonlord of Ashmouth enters, exile it unless you sacrifice another creature.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Distribute four +1/+1 counters among any number of target creatures.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Put target nonland permanent on top of its owner's library.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)