Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Equipped creature gets +0/+3 and can block an additional creature each combat.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Distribute four +1/+1 counters among any number of target creatures.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)