Equipped creature gets +0/+3 and can block an additional creature each combat.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Distribute four +1/+1 counters among any number of target creatures.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Double strikeUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: Evernight Shade gets +1/+1 until end of turn.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.