As an additional cost to cast this spell, sacrifice a creature.Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
: Add ., : Target creature gains haste until end of turn., : If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
As an additional cost to cast this spell, discard X cards.Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.
When Oath of Liliana enters, each opponent sacrifices a creature of their choice.At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.
: Add . Spend this mana only to cast an instant or sorcery spell.At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Instant and sorcery spells you cast cost less to cast.
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.Flying, vigilance(Melds with Gisela, the Broken Blade.)
FlashFlyingWhen Spell Queller enters, exile target spell with mana value 4 or less.When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
FlyingWhenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.FlyingWizards you control get +2/+1 and have flying.Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
TrampleWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
ReachDelirium — When Ishkanah, Grafwidow enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.: Target opponent loses 1 life for each Spider you control.
FlashEmerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, tap up to four target permanents.
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Zombies you control have menace. (They can't be blocked except by two or more creatures.), Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
This spell costs less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters, discard your hand, then draw three cards.
Skulk (This creature can't be blocked by creatures with greater power.)Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.
FlyingWhenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.Trample, haste