: Add ., : Target creature gains haste until end of turn., : If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.Trample, haste
TrampleWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't...
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
FlyingWhenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.FlyingWizards you control get +2/+1 and have flying.Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
As an additional cost to cast this spell, sacrifice a creature.Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.