Terrarion enters tapped., , Sacrifice Terrarion: Add two mana in any combination of colors.When Terrarion is put into a graveyard from the battlefield, draw a card.
Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn.: Transform Conduit of Storms.Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent loses 3 life and you gain 3 life.
Skulk (This creature can't be blocked by creatures with greater power.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Escalate (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target player gains 4 life.• Untap up to two target creatures.• Target opponent sacrifices an attacking creature of their choice.
Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures.: Transform Smoldering Werewolf.Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, you may destroy target artifact or enchantment.
FlyingWhenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn.Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Escalate (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target player discards all the cards in their hand, then draws that many cards.• Collective Defiance deals 4 damage to target creature.• Collective Defiance deals 3 damage to target opponent or planeswalker.
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.