Noosegraf Mob enters with five +1/+1 counters on it.Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
TrampleWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Target opponent discards a card at random.Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Trample, hasteWhen Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.At the beginning of the end step, sacrifice Impetuous Devils.
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.Your life total becomes 26.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, create two 1/1 green Insect creature tokens.
FlyingWhenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.FlyingWizards you control get +2/+1 and have flying.Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent loses 3 life and you gain 3 life.
FlashFlyingWhen Spell Queller enters, exile target spell with mana value 4 or less.When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Tangleclaw Werewolf can block an additional creature each combat.: Transform Tangleclaw Werewolf.VigilanceFibrous Entangler must be blocked if able.Fibrous Entangler can block an additional creature each combat.
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)