Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Destroy target creature with power 4 or greater.• Destroy target enchantment.• Put a +1/+1 counter on each creature target player controls.
Noosegraf Mob enters with five +1/+1 counters on it.Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
TrampleWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Target opponent discards a card at random.Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Trample, hasteWhen Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.At the beginning of the end step, sacrifice Impetuous Devils.
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.Your life total becomes 26.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, create two 1/1 green Insect creature tokens.