Noosegraf Mob enters with five +1/+1 counters on it.Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
TrampleWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Target opponent discards a card at random.Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Trample, hasteWhen Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.At the beginning of the end step, sacrifice Impetuous Devils.
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.Your life total becomes 26.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, create two 1/1 green Insect creature tokens.
FlyingWhenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.FlyingWizards you control get +2/+1 and have flying.Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.