Target creature gets +2/+2 until end of turn.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Destroy target artifact or enchantment.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
Wither (This deals damage to creatures in the form of -1/-1 counters.)When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
Enchant creatureAs long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)As long as enchanted creature is green, it gets +1/+1 and has trample.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)