Enchant creatureAs long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)As long as enchanted creature is green, it gets +1/+1 and has trample.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
If was spent to cast this spell, return up to one target creature to its owner's hand. If was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)
Firespout deals 3 damage to each creature without flying if was spent to cast this spell and 3 damage to each creature with flying if was spent to cast this spell. (Do both if was spent.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Enchant creatureEnchanted creature doesn't untap during its controller's untap step.Enchanted creature has ", Put a -1/-1 counter on this creature: Untap this creature."