Shadowmoor
[1][B-R][B-R][B-R] Ashenmoor Liege
SHM#181#N
Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
[rare] rare
Shadowmoor
Leechridden Swamp
SHM#273#N
(: Add .)Leechridden Swamp enters tapped., : Each opponent loses 1 life. Activate only if you control two or more black permanents.
[uncommon] uncommon
Shadowmoor
[1][W] Mistmeadow Skulk - Foil
SHM#14#F
Lifelink, protection from mana value 3 or greater
[uncommon] uncommon
Shadowmoor
[3][B] Hollowsage - Foil
SHM#69#F
Whenever Hollowsage becomes untapped, you may have target player discard a card.
[uncommon] uncommon
Shadowmoor
[4][W-U][W-U] Thoughtweft Gambit - Foil
SHM#154#F
Tap all creatures your opponents control and untap all creatures you control.
[uncommon] uncommon
Shadowmoor
[1][U] Spell Syphon - Foil
SHM#52#F
Counter target spell unless its controller pays for each blue permanent you control.
[common] common
Shadowmoor
[1][U] Briarberry Cohort - Foil
SHM#30#F
FlyingBriarberry Cohort gets +1/+1 as long as you control another blue creature.
[common] common
Shadowmoor
[4][W-U][W-U][W-U][W-U] Worldpurge
SHM#156#N
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
Shadowmoor
[rare] rare