Shadowmoor
[3][U][U] River Kelpie
SHM#49#N
Whenever River Kelpie or another permanent enters from a graveyard, draw a card.Whenever a player casts a spell from a graveyard, draw a card.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
[rare] rare
Shadowmoor
Leechridden Swamp
SHM#273#N
(: Add .)Leechridden Swamp enters tapped., : Each opponent loses 1 life. Activate only if you control two or more black permanents.
[uncommon] uncommon
Shadowmoor
[1][W] Mistmeadow Skulk - Foil
SHM#14#F
Lifelink, protection from mana value 3 or greater
[uncommon] uncommon
Shadowmoor
[3][B] Hollowsage - Foil
SHM#69#F
Whenever Hollowsage becomes untapped, you may have target player discard a card.
[uncommon] uncommon
Shadowmoor
[4][W-U][W-U] Thoughtweft Gambit - Foil
SHM#154#F
Tap all creatures your opponents control and untap all creatures you control.
[uncommon] uncommon
Shadowmoor
[1][U] Spell Syphon - Foil
SHM#52#F
Counter target spell unless its controller pays for each blue permanent you control.
[common] common
Shadowmoor
[1][U] Briarberry Cohort - Foil
SHM#30#F
FlyingBriarberry Cohort gets +1/+1 as long as you control another blue creature.
[common] common
Shadowmoor
[4][W-U][W-U][W-U][W-U] Worldpurge
SHM#156#N
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
[rare] rare
Shadowmoor