Shadowmoor
[1][B-R][B-R][B-R] Ashenmoor Liege
SHM#181#N
Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
[rare] rare
Shadowmoor
Leechridden Swamp
SHM#273#N
(: Add .)Leechridden Swamp enters tapped., : Each opponent loses 1 life. Activate only if you control two or more black permanents.
[uncommon] uncommon
Shadowmoor
[1][W] Mistmeadow Skulk - Foil
SHM#14#F
Lifelink, protection from mana value 3 or greater
[uncommon] uncommon
Shadowmoor
[3][B] Hollowsage - Foil
SHM#69#F
Whenever Hollowsage becomes untapped, you may have target player discard a card.
[uncommon] uncommon
Shadowmoor
[4][W-U][W-U] Thoughtweft Gambit - Foil
SHM#154#F
Tap all creatures your opponents control and untap all creatures you control.
[uncommon] uncommon
Shadowmoor
[1][U] Spell Syphon - Foil
SHM#52#F
Counter target spell unless its controller pays for each blue permanent you control.
[common] common
Shadowmoor
[1][U] Briarberry Cohort - Foil
SHM#30#F
FlyingBriarberry Cohort gets +1/+1 as long as you control another blue creature.
[common] common
Shadowmoor
[4][W-U][W-U][W-U][W-U] Worldpurge
SHM#156#N
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
[rare] rare
Shadowmoor