Shadowmoor
[1][B] Sickle Ripper - Foil
SHM#77#F
Wither (This deals damage to creatures in the form of -1/-1 counters.)
[common] common
Shadowmoor
[5][U][U] Isleback Spawn
SHM#40#N
Shroud (This creature can't be the target of spells or abilities.)Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
[rare] rare
Shadowmoor
[5][B] Corrupt - Foil
SHM#62#F
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
[uncommon] uncommon
Shadowmoor
[3][R] Horde of Boggarts
SHM#94#N
Menace (This creature can't be blocked except by two or more creatures.)Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
[uncommon] uncommon
Shadowmoor
[1][W] Last Breath - Foil
SHM#11#F
Exile target creature with power 2 or less. Its controller gains 4 life.
[common] common
Shadowmoor
[2][B] Cinderbones - Foil
SHM#59#F
Wither (This deals damage to creatures in the form of -1/-1 counters.): Regenerate Cinderbones.
[common] common
Shadowmoor
[R-G] Fossil Find - Foil
SHM#206#F
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
[uncommon] uncommon
Shadowmoor
[3][R] Wild Swing - Foil
SHM#108#F
Choose three target nonenchantment permanents. Destroy one of them at random.
[uncommon] uncommon
Shadowmoor
[3][G-W] Safehold Duo - Foil
SHM#238#F
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
[common] common
Shadowmoor