When Wort, the Raidmother enters, create two 1/1 red and green Goblin Warrior creature tokens.Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
FlyingWhen Puppeteer Clique enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever River Kelpie or another permanent enters from a graveyard, draw a card.Whenever a player casts a spell from a graveyard, draw a card.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Enchant creatureAs long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)As long as enchanted creature is white, it gets +1/+1 and has flying.
(: Add .)Mistveil Plains enters tapped., : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Ghastlord of Fugue can't be blocked.Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)