Shadowmoor
[W] Apothecary Initiate - Foil
SHM#1#F
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
[common] common
Shadowmoor
[5][B-R][B-R][B-R] Din of the Fireherd
SHM#184#N
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
[rare] rare
Shadowmoor
[2][U] Ghastly Discovery - Foil
SHM#39#F
Draw two cards, then discard a card.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
[common] common
Shadowmoor
[G-W] Seedcradle Witch
SHM#241#N
: Target creature gets +3/+3 until end of turn. Untap that creature.
[uncommon] uncommon
Shadowmoor
[2][R-G] Tattermunge Duo - Foil
SHM#218#F
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
[common] common
Shadowmoor
Mistveil Plains
SHM#275#N
(: Add .)Mistveil Plains enters tapped., : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
[uncommon] uncommon
Shadowmoor
[2][R][R] Slinking Giant - Foil
SHM#106#F
Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
[uncommon] uncommon
Shadowmoor
[3][G] Drove of Elves
SHM#112#N
HexproofDrove of Elves's power and toughness are each equal to the number of green permanents you control.
[uncommon] uncommon
Shadowmoor
[1][B] Disturbing Plot - Foil
SHM#64#F
Return target creature card from a graveyard to its owner's hand.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
[common] common
Shadowmoor