Shadowmoor
[3] Scuttlemutt
SHM#263#N
: Add one mana of any color.: Target creature becomes the color or colors of your choice until end of turn.
[common] common
Shadowmoor
[2] Chainbreaker
SHM#249#N
Chainbreaker enters with two -1/-1 counters on it., : Remove a -1/-1 counter from target creature.
[common] common
Shadowmoor
[4][R-G] Runes of the Deus
SHM#215#N
Enchant creatureAs long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)As long as enchanted creature is green, it gets +1/+1 and has trample.
[common] common
Shadowmoor
[3][B] Crowd of Cinders
SHM#63#N
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
[uncommon] uncommon
Shadowmoor
[2][R-G] Giantbaiting
SHM#207#N
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
[common] common
Shadowmoor
[2] Revelsong Horn
SHM#261#N
, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
[uncommon] uncommon
Shadowmoor
[W] Goldenglow Moth
SHM#6#N
FlyingWhenever Goldenglow Moth blocks, you may gain 4 life.
[common] common
Shadowmoor
[3][U-B] River's Grasp
SHM#174#N
If was spent to cast this spell, return up to one target creature to its owner's hand. If was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)
[uncommon] uncommon
Shadowmoor