Shadowmoor
[1][W] Last Breath
SHM#11#N
Exile target creature with power 2 or less. Its controller gains 4 life.
[common] common
Shadowmoor
[2][B] Cinderbones
SHM#59#N
Wither (This deals damage to creatures in the form of -1/-1 counters.): Regenerate Cinderbones.
[common] common
Shadowmoor
[G] Nurturer Initiate
SHM#124#N
Whenever a player casts a green spell, you may pay . If you do, target creature gets +1/+1 until end of turn.
[common] common
Shadowmoor
[U] Drowner Initiate
SHM#36#N
Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.
[common] common
Shadowmoor
[6][G] Howl of the Night Pack
SHM#119#N
Create a 2/2 green Wolf creature token for each Forest you control.
[uncommon] uncommon
Shadowmoor
[3][B] Loch Korrigan
SHM#71#N
: Loch Korrigan gets +1/+1 until end of turn.
[common] common
Shadowmoor
[3][B] Loch Korrigan - Foil
SHM#71#F
: Loch Korrigan gets +1/+1 until end of turn.
[common] common
Shadowmoor
[1][U-B] Inkfathom Witch
SHM#168#N
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.): Each unblocked creature has base power and toughness 4/1 until end of turn.
[uncommon] uncommon
Shadowmoor
[R-G] Fossil Find
SHM#206#N
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
[uncommon] uncommon
Shadowmoor
[5][U] Flow of Ideas
SHM#38#N
Draw a card for each Island you control.
[uncommon] uncommon
Shadowmoor