Shadowmoor
[4][R-G][R-G] Wort, the Raidmother - Foil
SHM#223#F
When Wort, the Raidmother enters, create two 1/1 red and green Goblin Warrior creature tokens.Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
[rare] rare
Shadowmoor
[3][B][B] Puppeteer Clique - Foil
SHM#75#F
FlyingWhen Puppeteer Clique enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
[rare] rare
Shadowmoor
[2][B] Corrosive Mentor - Foil
SHM#61#F
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
[uncommon] uncommon
Shadowmoor
[3][U][U] River Kelpie - Foil
SHM#49#F
Whenever River Kelpie or another permanent enters from a graveyard, draw a card.Whenever a player casts a spell from a graveyard, draw a card.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
[rare] rare
Shadowmoor
[2][G-W] Shield of the Oversoul - Foil
SHM#242#F
Enchant creatureAs long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)As long as enchanted creature is white, it gets +1/+1 and has flying.
[common] common
Shadowmoor
[4][G] Flourishing Defenses - Foil
SHM#114#F
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
[uncommon] uncommon
Shadowmoor
[1][U-B] Fate Transfer - Foil
SHM#161#F
Move all counters from target creature onto another target creature.
[common] common
Shadowmoor
[U] Cerulean Wisps - Foil
SHM#31#F
Target creature becomes blue until end of turn. Untap that creature.Draw a card.
[common] common
Shadowmoor
[U-B][U-B] Sygg, River Cutthroat
SHM#176#N
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
[rare] rare
Shadowmoor
[3][G][G] Dramatic Entrance - Foil
SHM#111#F
You may put a green creature card from your hand onto the battlefield.
[rare] rare
Shadowmoor