TrampleWhen Woodfall Primus enters, destroy target noncreature permanent.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Enchant creatureAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Enchant creatureAs long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)As long as enchanted creature is green, it gets +1/+1 and has trample.
Players can't gain life.Damage can't be prevented.All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)