: Inferno Titan gets +1/+0 until end of turn.Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Choose three. You may choose the same mode more than once.• Target player draws a card and loses 1 life.• Target creature gets -2/-2 until end of turn.• Return target creature card from your graveyard to your hand.
Enchant creatureEnchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.When Prime Speaker Zegana enters, draw cards equal to its power.
Mizzium Mortars deals 4 damage to target creature you don't control.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
( can be paid with either or 2 life.)Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
HasteMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
DeathtouchWhen Skullwinder enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.