Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.Whenever Ohran Viper deals combat damage to a player, you may draw a card.
Vigilance, protection from creaturesWhenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
When Necromancer's Covenant enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.Zombies you control have lifelink.
When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
( can be paid with either or 2 life.)Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
This spell can't be countered.Counter target spell you don't control.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Choose three. You may choose the same mode more than once.• Target player draws a card and loses 1 life.• Target creature gets -2/-2 until end of turn.• Return target creature card from your graveyard to your hand.