When Day of the Dragons enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters, destroy target artifact, enchantment, or land.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Exile target creature and all other creatures with the same name as that creature.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
All Saprolings get +1/+1.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
When Satyr Wayfinder enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
TrampleCentaur Vinecrasher enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.