Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.)Destroy target enchantment.Fuse (You may cast one or both halves of this card from your hand.)
Play with the top card of your library revealed.You may cast instant and sorcery spells from the top of your library.Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
First strike, hasteUnleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)Each other creature you control with a +1/+1 counter on it has haste.
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.: Aetherling can't be blocked this turn.: Aetherling gets +1/-1 until end of turn.: Aetherling gets -1/+1 until end of turn.
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.Fuse (You may cast one or both halves of this card from your hand.)Target creature you control deals damage equal to its power to any target.Fuse (You may cast one or both halves of this card from your hand.)
Creatures you control gain indestructible until end of turn. Untap each creature you control.Fuse (You may cast one or both halves of this card from your hand.)Creatures you control gain deathtouch and lifelink until end of turn.Fuse (You may cast one or both halves of this card from your hand.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
You may have Progenitor Mimic enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
DefenderWhenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Red creatures you control get +1/+0.White creatures you control get +0/+1., Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Whenever a creature enters this turn, you may draw a card.Fuse (You may cast one or both halves of this card from your hand.)Create four 1/1 white Bird creature tokens with flying.Fuse (You may cast one or both halves of this card from your hand.)
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Return target creature to its owner's hand.Fuse (You may cast one or both halves of this card from your hand.)Target player sacrifices a creature of their choice.Fuse (You may cast one or both halves of this card from your hand.)
FlyingWhenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
As Council of the Absolute enters, choose a noncreature, nonland card name.Your opponents can't cast spells with the chosen name.Spells with the chosen name you cast cost less to cast.
+1: Tap target permanent, then untap another target permanent.−2: Ral Zarek deals 3 damage to any target.−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Target player draws two cards and loses 2 life.Fuse (You may cast one or both halves of this card from your hand.)Trouble deals damage to target player equal to the number of cards in that player's hand.Fuse (You may cast one or both halves of this card from your hand.)
When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.Fuse (You may cast one or both halves of this card from your hand.)Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.Fuse (You may cast one or both halves of this card from your hand.)
Enchant creatureEnchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
When Scion of Vitu-Ghazi enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Target player mills eight cards.Fuse (You may cast one or both halves of this card from your hand.)Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.Fuse (You may cast one or both halves of this card from your hand.)
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Protection from redWhen Lavinia of the Tenth enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.