Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated., Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
Target creature gets +2/+4 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)Target creature gets -6/-0 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.: Aetherling can't be blocked this turn.: Aetherling gets +1/-1 until end of turn.: Aetherling gets -1/+1 until end of turn.
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.Fuse (You may cast one or both halves of this card from your hand.)Target creature you control deals damage equal to its power to any target.Fuse (You may cast one or both halves of this card from your hand.)
Creatures you control get +1/+1 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)Creatures your opponents control get -1/-1 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)
Target player draws two cards and loses 2 life.Fuse (You may cast one or both halves of this card from your hand.)Trouble deals damage to target player equal to the number of cards in that player's hand.Fuse (You may cast one or both halves of this card from your hand.)
When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.