Put three +1/+1 counters on target creature.Fuse (You may cast one or both halves of this card from your hand.)Remove all +1/+1 counters from target creature you control. Draw that many cards.Fuse (You may cast one or both halves of this card from your hand.)
Target creature gets +2/+4 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)Target creature gets -6/-0 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.: Aetherling can't be blocked this turn.: Aetherling gets +1/-1 until end of turn.: Aetherling gets -1/+1 until end of turn.
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Target player discards two cards.Fuse (You may cast one or both halves of this card from your hand.)Return target card from your graveyard to your hand.Fuse (You may cast one or both halves of this card from your hand.)
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Return target creature to its owner's hand.Fuse (You may cast one or both halves of this card from your hand.)Target player sacrifices a creature of their choice.Fuse (You may cast one or both halves of this card from your hand.)
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Create a 3/3 green Centaur creature token.Fuse (You may cast one or both halves of this card from your hand.)You gain 2 life for each creature you control.Fuse (You may cast one or both halves of this card from your hand.)
Create a 3/3 green Centaur creature token.Fuse (You may cast one or both halves of this card from your hand.)You gain 2 life for each creature you control.Fuse (You may cast one or both halves of this card from your hand.)