Dragon's Maze
[1][R][3][G] Armed // Dangerous - Foil
DGM#122#F
Target creature gets +1/+1 and gains double strike until end of turn.Fuse (You may cast one or both halves of this card from your hand.)All creatures able to block target creature this turn do so.Fuse (You may cast one or both halves of this card from your hand.)
[uncommon] uncommon
Dragon's Maze
[1][W][2][B] Profit // Loss - Foil
DGM#130#F
Creatures you control get +1/+1 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)Creatures your opponents control get -1/-1 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)
[uncommon] uncommon
Dragon's Maze
[1][U] Hidden Strings
DGM#12#N
You may tap or untap target permanent, then you may tap or untap another target permanent.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
[common] common
Dragon's Maze
[1][W][B] Sin Collector - Foil
DGM#103#F
When Sin Collector enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
[uncommon] uncommon
Dragon's Maze
[1][U][B] Pilfered Plans - Foil
DGM#90#F
Target player mills two cards. Draw two cards.
[common] common
Dragon's Maze
[3] Selesnya Cluestone - Foil
DGM#144#F
: Add or ., , Sacrifice Selesnya Cluestone: Draw a card.
[common] common
Dragon's Maze
[W] Wake the Reflections - Foil
DGM#10#F
Populate. (Create a token that's a copy of a creature token you control.)
[common] common
Dragon's Maze
[3][U][B] Haunter of Nightveil
DGM#76#N
Creatures your opponents control get -1/-0.
[uncommon] uncommon
Dragon's Maze
[3][G] Saruli Gatekeepers - Foil
DGM#48#F
When Saruli Gatekeepers enters, if you control two or more Gates, you gain 7 life.
[common] common
Dragon's Maze