: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
When Limited Resources enters, each player chooses five lands they control and sacrifices the rest.Players can't play lands as long as ten or more lands are on the battlefield.
FlyingThopter Squadron enters with three +1/+1 counters on it., Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery., Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)Counter target spell.
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Mindless Automaton enters with two +1/+1 counters on it., Discard a card: Put a +1/+1 counter on Mindless Automaton.Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Shadow (This creature can block or be blocked by only creatures with shadow.)Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
FlyingAs Entropic Specter enters, choose an opponent.Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.Whenever Entropic Specter deals damage to a player, that player discards a card.
TrampleAs Skyshroud War Beast enters, choose an opponent.Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
, : Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
Spike Hatcher enters with six +1/+1 counters on it., Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature., Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn.Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.