Chalice of the Void enters with X charge counters on it.Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Protection from white and from blackWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Protection from white and from blackWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.0: Draw three cards, then put two cards from your hand on top of your library in any order.−1: Return target creature to its owner's hand.−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Chalice of the Void enters with X charge counters on it.Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.0: Draw three cards, then put two cards from your hand on top of your library in any order.−1: Return target creature to its owner's hand.−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.At the beginning of your next upkeep, pay . If you don't, you lose the game.
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.): Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
, Sacrifice Nihil Spellbomb: Exile target player's graveyard.When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.FlyingSacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Flying, first strikeIf a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.): Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.