The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Enchant creatureEnchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Arixmethes, Slumbering Isle enters tapped with five slumber counters on it.As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)Whenever you cast a spell, you may remove a slumber counter from Arixmethes.: Add .
Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
You may have Estrid's Invocation enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Improvise (Each artifact you tap after you're done activating mana abilities pays for .)Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Vigilance, reachAll creatures attack each combat if able.Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
: Add ., : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Return X target creature cards from your graveyard to the battlefield.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Flying, vigilanceWhenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Enchanted creature gets +4/+4.Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample: Permanents you control gain indestructible until end of turn., Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Put all creatures on the bottom of their owners' libraries.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Landfall — Whenever a land you control enters, choose one —• Target creature gets +1/+0 and gains deathtouch until end of turn.• Each opponent loses 1 life and you gain 1 life.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.Draw a card at the beginning of the next turn's upkeep.
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Menace (This creature can't be blocked except by two or more creatures.)Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.