Serra Avatar's power and toughness are each equal to your life total.When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Flying, double strikeWhen Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it.Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
FlyingLandfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Mosswort Bridge enters tapped.: Add ., : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
HasteLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
FlyingAt the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Flying, hasteAs Emissary of Grudges enters, secretly choose an opponent.Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
DeathtouchWhen Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token., Sacrifice three creatures: Return target land card from your graveyard to your hand.
Enchant creatureWhen Sage's Reverie enters, draw a card for each Aura you control that's attached to a creature.Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
FlashThis spell costs less to cast for each attacking creature.TrampleWhen Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Flying, vigilance, menaceWhenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Kicker (You may pay an additional as you cast this spell.)Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
TrampleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)Shroud (This creature can't be the target of spells or abilities.)