Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)At the beginning of your next end step, you lose the game.
Destroy all creatures with power 3 or greater.Aftermath (Cast this spell only from your graveyard. Then exile it.)Return all creature cards with power 2 or less from your graveyard to your hand.
FlyingWhen Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.Embalm
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.Aftermath (Cast this spell only from your graveyard. Then exile it.)Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Flying, hasteYou may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
This creature enters tapped.: Return this card from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
As Gideon's Intervention enters, choose a card name.Your opponents can't cast spells with the chosen name.Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Destroy target creature or planeswalker.Aftermath (Cast this spell only from your graveyard. Then exile it.)Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
, : Add one mana of any color. Put a brick counter on Pyramid of the Pantheon.: Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon.
TrampleEmbalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
First strikeOther Minotaurs you control have first strike.As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
Create a 3/3 green Hippo creature token.Aftermath (Cast this spell only from your graveyard. Then exile it.)Draw a card for each creature you control with power 3 or greater.
When Heart-Piercer Manticore enters, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
When Channeler Initiate enters, put three -1/-1 counters on target creature you control., Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
At the beginning of your first main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add .
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.