This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.): Add one mana of any color.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip (: Attach to target creature you control. Equip only as a sorcery.)
First strikeWhen Dire Fleet Daredevil enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters, destroy target artifact, enchantment, or land.
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1/+1.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Exile the top two cards of your library. Until the end of your next turn, you may play those cards.