Cast this spell only before combat or during combat before blockers are declared.Roll two d20 and ignore the lower roll.1—14 | Choose any number of creatures. They block this turn if able.15—20 | You choose which creatures block this turn and how those creatures block.
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way.1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
: Add .: Add one mana of any color. Spend this mana only to cast a Dragon creature spell., , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
FlyingDouble strike (This creature deals both first-strike and regular combat damage.)When this creature enters, creatures you control gain double strike until end of turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way.1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.