Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
As this creature enters, choose a creature type.This creature is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingWhenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.
As Caged Sun enters, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Phyrexian Processor enters, pay any amount of life., : Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered.
As this creature enters, choose a creature type.This creature is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1.
When this artifact enters, exile target card from a graveyard., Sacrifice this artifact: Exile each opponent's graveyard., , Sacrifice this artifact: Draw a card.
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
, Discard a card: Up to one target creature can't be blocked this turn.Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.
Equipped creature gets +1/+2.Equip Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)