During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)Equip abilities you activate that target Cloud cost less to activate.
Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.)Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.−6: You get an emblem with "Swamps you control have ': Add .'"
FlyingThe Goose Mother enters with X +1/+1 counters on it.When The Goose Mother enters, create half X Food tokens, rounded up.Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.